Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 38 days ago
6 / 11 / 9
K / D / A
51.7%
Kill participation
678.7
Damage / min
11,062g
440.1 gold / min
20
9 placed · 0 cleared
151
6 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDJFrytek#EUNE
Riven · Top
15 / 6 / 5
64.5% KP
29,057
32.9% share
16,276g
209 CS · 8.3/m
shinmegamitensei#73806
Hecarim · Jungle
8 / 5 / 10
58.1% KP
19,387
22% share
13,440g
212 CS · 8.4/m
iNyix#2127
Galio · Mid
5 / 5 / 12
54.8% KP
15,947
18.1% share
10,713g
158 CS · 6.3/m
cryptic messiah#Mikke
Kai'Sa · ADC
3 / 7 / 4
22.6% KP
16,040
18.2% share
11,623g
191 CS · 7.6/m
wfk#WAWA
Karma · Support
0 / 6 / 9
29% KP
7,767
8.8% share
6,334g
24 CS · 1/m
Red side
DefeatGalați#77251
Yasuo · Top
6 / 11 / 9
51.7% KP
17,057
19.2% share
11,062g
151 CS · 6/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Briar · Jungle
10 / 8 / 7
58.6% KP
17,280
19.5% share
13,091g
178 CS · 7.1/m
numarul unu#bryan
Yone · Mid
7 / 8 / 5
41.4% KP
27,576
31.1% share
12,111g
225 CS · 9/m
Hopeful Jordan#EUNE
Lux · ADC
6 / 2 / 13
65.5% KP
22,944
25.9% share
11,855g
190 CS · 7.6/m
SoldierKillJoy#Moo
Alistar · Support
0 / 2 / 15
51.7% KP
3,783
4.3% share
6,750g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
