Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 37 days ago
8 / 10 / 15
K / D / A
69.7%
Kill participation
709
Damage / min
11,551g
430.5 gold / min
57
21 placed · 3 cleared
86
3.2 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHonkKongMonk#TANK
Ornn · Top
12 / 3 / 13
51% KP
31,178
23.2% share
14,919g
224 CS · 8.3/m
machete#6101
Rengar · Jungle
14 / 6 / 8
44.9% KP
25,824
19.2% share
15,318g
227 CS · 8.5/m
Riperios#EUNE
Viktor · Mid
3 / 7 / 18
42.9% KP
26,643
19.8% share
10,302g
176 CS · 6.6/m
heaven knows#EUNE
Varus · ADC
18 / 8 / 13
63.3% KP
39,902
29.7% share
19,928g
191 CS · 7.1/m
pavlik1221#EUNE
Nautilus · Support
2 / 10 / 24
53.1% KP
10,762
8% share
9,284g
20 CS · 0.7/m
Red side
Defeatwildbear#w1ldb
Sett · Top
3 / 10 / 3
18.2% KP
19,944
18.8% share
9,154g
179 CS · 6.7/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Briar · Jungle
9 / 8 / 8
51.5% KP
19,869
18.8% share
14,220g
196 CS · 7.3/m
so basically#xXx
Sylas · Mid
6 / 9 / 12
54.5% KP
20,445
19.3% share
10,239g
123 CS · 4.6/m
awspratt#EUNE
Corki · ADC
7 / 12 / 9
48.5% KP
26,584
25.1% share
12,174g
164 CS · 6.1/m
Galați#77251
Ekko · Support
8 / 10 / 15
69.7% KP
19,024
18% share
11,551g
86 CS · 3.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
