Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Defeat
Ranked Solo/Duo · 36 days ago
9 / 8 / 3
K / D / A
27.9%
Kill participation
919.8
Damage / min
15,889g
434.3 gold / min
25
13 placed · 0 cleared
273
7.5 CS / min
Objective control
5
Dragons
3
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNO KSANTE ACC#SOLOQ
Zaahen · Top
13 / 6 / 10
41.8% KP
41,785
20.1% share
19,969g
316 CS · 8.6/m
Lukys#ONDD1
Karthus · Jungle
9 / 10 / 18
49.1% KP
55,146
26.5% share
19,244g
327 CS · 8.9/m
J0HN KIRIAK0U#humus
Akali · Mid
15 / 6 / 8
41.8% KP
44,107
21.2% share
15,772g
177 CS · 4.8/m
I spit#uwuu
Corki · ADC
14 / 10 / 15
52.7% KP
50,089
24.1% share
22,107g
284 CS · 7.8/m
stupka rozmiar36#OdaK
Thresh · Support
4 / 11 / 29
60% KP
17,025
8.2% share
12,689g
27 CS · 0.7/m
Red side
Defeatad892384#444
Qiyana · Top
11 / 8 / 7
41.9% KP
42,876
25.2% share
18,356g
292 CS · 8/m
M1ciu#2077
Sylas · Jungle
7 / 15 / 13
46.5% KP
32,060
18.8% share
16,353g
206 CS · 5.6/m
Galați#77251
Kassadin · Mid
9 / 8 / 3
27.9% KP
33,650
19.8% share
15,889g
273 CS · 7.5/m
1000ー7#でェア
Yunara · ADC
13 / 11 / 8
48.8% KP
50,323
29.5% share
23,159g
347 CS · 9.5/m
Eidyss#024
Braum · Support
3 / 13 / 19
51.2% KP
11,424
6.7% share
10,753g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
