Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 36 days ago
21 / 5 / 10
K / D / A
72.1%
Kill participation
1,549.9
Damage / min
22,011g
607.2 gold / min
28
4 placed · 6 cleared
269
7.4 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKokushibo#hold1
Aatrox · Top
12 / 4 / 15
55.1% KP
61,480
32.8% share
17,291g
271 CS · 7.5/m
12345#ari
Lee Sin · Jungle
11 / 12 / 23
69.4% KP
25,440
13.6% share
15,538g
188 CS · 5.2/m
PRSmixa#VLS
Sylas · Mid
15 / 6 / 14
59.2% KP
46,026
24.6% share
17,280g
284 CS · 7.8/m
Kornelucha#1110
Syndra · ADC
8 / 11 / 15
46.9% KP
38,796
20.7% share
15,253g
239 CS · 6.6/m
stupka rozmiar36#OdaK
Thresh · Support
3 / 10 / 30
67.3% KP
15,685
8.4% share
10,888g
36 CS · 1/m
Red side
VictoryAsylumClown#RANK1
Dr. Mundo · Top
0 / 9 / 8
18.6% KP
24,690
13.7% share
12,020g
219 CS · 6/m
AMON ZØDIAC#AVE
Jarvan IV · Jungle
4 / 14 / 25
67.4% KP
20,853
11.6% share
13,559g
211 CS · 5.8/m
Galați#77251
Locke · Mid
21 / 5 / 10
72.1% KP
56,184
31.2% share
22,011g
269 CS · 7.4/m
I spit#uwuu
Corki · ADC
17 / 11 / 15
74.4% KP
67,475
37.5% share
21,971g
268 CS · 7.4/m
ZenDaR#EUNE
Braum · Support
1 / 10 / 33
79.1% KP
10,836
6% share
10,813g
16 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
