Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 36 days ago
14 / 8 / 6
K / D / A
74.1%
Kill participation
1,160.5
Damage / min
18,900g
594.3 gold / min
23
3 placed · 4 cleared
199
6.3 CS / min
Objective control
5
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryT1Prõdigy#love
Jayce · Top
12 / 6 / 9
44.7% KP
33,388
24.1% share
15,478g
238 CS · 7.5/m
pandamon#srb
Kha'Zix · Jungle
10 / 3 / 9
40.4% KP
31,292
22.6% share
15,623g
260 CS · 8.2/m
GOATTOUZ#GOAT
Twisted Fate · Mid
11 / 5 / 17
59.6% KP
32,965
23.8% share
15,599g
218 CS · 6.9/m
CHARON1#NiKKE
Kai'Sa · ADC
14 / 6 / 14
59.6% KP
35,075
25.3% share
17,976g
245 CS · 7.7/m
L V N T#1v9
Soraka · Support
0 / 7 / 26
55.3% KP
5,695
4.1% share
9,784g
23 CS · 0.7/m
Red side
Defeatim stable#LOL
Viktor · Top
1 / 10 / 5
22.2% KP
13,268
12.5% share
10,869g
227 CS · 7.1/m
Galați#77251
Ekko · Jungle
14 / 8 / 6
74.1% KP
36,905
34.7% share
18,900g
199 CS · 6.3/m
Spiky#ezz
Nasus · Mid
4 / 5 / 5
33.3% KP
18,086
17% share
12,858g
242 CS · 7.6/m
v4h39#0000
Sivir · ADC
5 / 11 / 6
40.7% KP
26,954
25.3% share
16,007g
269 CS · 8.5/m
poison but tasty#supp
Pyke · Support
3 / 13 / 6
33.3% KP
11,247
10.6% share
8,418g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
