Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 35 days ago
6 / 5 / 3
K / D / A
52.9%
Kill participation
745.1
Damage / min
10,138g
414.1 gold / min
9
2 placed · 2 cleared
187
7.6 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybobsn#EUNE
Malphite · Top
2 / 3 / 6
30.8% KP
16,151
19.4% share
10,524g
194 CS · 7.9/m
DENNiZ RODMAN#kric
Graves · Jungle
9 / 5 / 6
57.7% KP
15,930
19.1% share
13,222g
193 CS · 7.9/m
Kai Sä#71261
Lux · Mid
3 / 3 / 6
34.6% KP
16,836
20.2% share
8,942g
175 CS · 7.1/m
Nugi Nugens#Nugi
Sivir · ADC
9 / 2 / 7
61.5% KP
23,906
28.7% share
15,532g
227 CS · 9.3/m
Andykee#HHH
Sona · Support
3 / 4 / 13
61.5% KP
10,453
12.6% share
8,375g
18 CS · 0.7/m
Red side
DefeatKorosenai#EUNE
Jayce · Top
2 / 4 / 1
17.6% KP
14,939
22.7% share
8,568g
204 CS · 8.3/m
inflated00season#LOL
Rengar · Jungle
1 / 4 / 4
29.4% KP
6,397
9.7% share
10,536g
213 CS · 8.7/m
Galați#77251
Locke · Mid
6 / 5 / 3
52.9% KP
18,242
27.7% share
10,138g
187 CS · 7.6/m
Hamburger#67ham
Karthus · ADC
4 / 12 / 3
41.2% KP
17,254
26.2% share
9,648g
171 CS · 7/m
KewBy#CUR
Janna · Support
4 / 1 / 4
47.1% KP
8,963
13.6% share
7,560g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
