Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 34 days ago
3 / 8 / 11
K / D / A
40%
Kill participation
1,234.1
Damage / min
15,774g
379.5 gold / min
29
2 placed · 5 cleared
288
6.9 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
3
Dragons
3
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMonk3yPrime#EUNE
Yone · Top
5 / 11 / 2
20% KP
41,713
18.6% share
16,387g
319 CS · 7.7/m
Galați#77251
Aurora · Jungle
3 / 8 / 11
40% KP
51,297
22.9% share
15,774g
288 CS · 6.9/m
RagnarG2Lothbrok#EUNE
Zed · Mid
9 / 5 / 9
51.4% KP
53,351
23.8% share
18,239g
323 CS · 7.8/m
CouldntCareLess#4Real
Lucian · ADC
16 / 11 / 8
68.6% KP
60,197
26.9% share
23,336g
351 CS · 8.4/m
Tinas Puppy#Tina
Soraka · Support
2 / 8 / 22
68.6% KP
17,169
7.7% share
12,285g
38 CS · 0.9/m
Red side
VictoryMamChatRestricta#rep
Azir · Top
13 / 4 / 6
44.2% KP
61,769
30.4% share
19,217g
346 CS · 8.3/m
Nagi Seishirø#Fog
Sion · Jungle
9 / 4 / 14
53.5% KP
39,223
19.3% share
17,409g
238 CS · 5.7/m
zaraza2000#EUNE
Swain · Mid
9 / 8 / 16
58.1% KP
38,171
18.8% share
17,707g
282 CS · 6.8/m
LIF BlackOn#LOLZ
Caitlyn · ADC
11 / 11 / 10
48.8% KP
47,055
23.2% share
21,542g
269 CS · 6.5/m
GOATTOUZ#GOAT
Thresh · Support
1 / 8 / 23
55.8% KP
16,962
8.3% share
11,835g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
