Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 33 days ago
12 / 12 / 9
K / D / A
61.8%
Kill participation
692.7
Damage / min
13,554g
392.7 gold / min
124
46 placed · 7 cleared
40
1.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLWXXXXXXXXXXXXXX#EUNE
Jayce · Top
5 / 4 / 4
30% KP
23,827
20.1% share
15,138g
245 CS · 7.1/m
memento mori#echo
Riven · Jungle
9 / 6 / 6
50% KP
17,885
15.1% share
14,213g
223 CS · 6.5/m
Vigilante#VLAD
Vladimir · Mid
4 / 6 / 4
26.7% KP
28,761
24.2% share
12,563g
274 CS · 7.9/m
tolis#EUNΕ
Yunara · ADC
10 / 9 / 9
63.3% KP
37,494
31.6% share
16,014g
268 CS · 7.8/m
Sokoutii#EUNE
Karma · Support
2 / 9 / 18
66.7% KP
10,815
9.1% share
9,817g
21 CS · 0.6/m
Red side
VictoryMishimat#EUNE
Malphite · Top
3 / 2 / 12
44.1% KP
24,312
16.6% share
14,275g
271 CS · 7.9/m
YggdrasilTea#4444
Rek'Sai · Jungle
3 / 5 / 6
26.5% KP
11,953
8.2% share
13,351g
235 CS · 6.8/m
Blondes Enjoyer#igi
Zoe · Mid
13 / 3 / 12
73.5% KP
60,940
41.7% share
19,167g
241 CS · 7/m
Ady#zzz
Jhin · ADC
3 / 8 / 18
61.8% KP
25,033
17.1% share
14,533g
238 CS · 6.9/m
Galați#77251
Locke · Support
12 / 12 / 9
61.8% KP
23,909
16.4% share
13,554g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
