Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xin Zhao
Defeat
Ranked Solo/Duo · 32 days ago
5 / 14 / 4
K / D / A
26.5%
Kill participation
700.3
Damage / min
11,233g
349.2 gold / min
21
11 placed · 0 cleared
208
6.5 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygojo#xxxxx
Darius · Top
12 / 4 / 3
35.7% KP
27,402
16.5% share
15,109g
231 CS · 7.2/m
GOATTOUZ#GOAT
Jarvan IV · Jungle
7 / 5 / 15
52.4% KP
25,056
15.1% share
16,133g
292 CS · 9.1/m
PRSmixa#VLS
Nasus · Mid
12 / 3 / 17
69% KP
48,807
29.3% share
15,626g
236 CS · 7.3/m
Stifi#Bomba
Karthus · ADC
10 / 12 / 15
59.5% KP
53,303
32% share
16,058g
239 CS · 7.4/m
Szalona Lulcia13#MEOWO
Nami · Support
1 / 10 / 21
52.4% KP
11,779
7.1% share
9,409g
27 CS · 0.8/m
Red side
DefeatGalați#77251
Xin Zhao · Top
5 / 14 / 4
26.5% KP
22,526
16% share
11,233g
208 CS · 6.5/m
DENNiZ RODMAN#kric
Cho'Gath · Jungle
9 / 8 / 12
61.8% KP
27,765
19.7% share
12,621g
145 CS · 4.5/m
DubajskiYebaniec#JDISA
Yone · Mid
7 / 9 / 6
38.2% KP
29,616
21% share
12,378g
249 CS · 7.7/m
Xeviz#52000
Xerath · ADC
11 / 1 / 11
64.7% KP
46,347
32.9% share
17,998g
294 CS · 9.1/m
G2 JokerS M#2137
Blitzcrank · Support
2 / 10 / 19
61.8% KP
14,823
10.5% share
8,983g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
