Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 18 days ago
3 / 5 / 2
K / D / A
45.5%
Kill participation
738.4
Damage / min
8,402g
358.8 gold / min
16
7 placed · 2 cleared
190
8.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThe Ugly Squid#Dokja
Kennen · Top
4 / 7 / 1
45.5% KP
19,771
33.8% share
9,497g
200 CS · 8.5/m
labubu shen#cutie
Cho'Gath · Jungle
2 / 5 / 0
18.2% KP
4,050
6.9% share
7,188g
133 CS · 5.7/m
Galați#77251
Ekko · Mid
3 / 5 / 2
45.5% KP
17,291
29.6% share
8,402g
190 CS · 8.1/m
MEJORMV#EUNE
Jinx · ADC
2 / 6 / 0
18.2% KP
11,927
20.4% share
8,505g
180 CS · 7.7/m
ThroatTitan#DEEP
Sona · Support
0 / 10 / 4
36.4% KP
5,450
9.3% share
5,669g
24 CS · 1/m
Red side
VictoryHonkKongMonk#TANK
Ornn · Top
7 / 4 / 7
42.4% KP
14,074
17.7% share
10,589g
154 CS · 6.6/m
Barvy IQ#GOAT
Bel'Veth · Jungle
6 / 4 / 4
30.3% KP
12,339
15.6% share
11,312g
200 CS · 8.5/m
Kibishi#EUNE
Shen · Mid
3 / 1 / 7
30.3% KP
9,268
11.7% share
8,792g
159 CS · 6.8/m
Anrteus#rdctd
Aurelion Sol · ADC
12 / 2 / 13
75.8% KP
31,190
39.3% share
14,668g
232 CS · 9.9/m
jemkiwizeskurkom#pycha
Nautilus · Support
5 / 0 / 17
66.7% KP
12,460
15.7% share
8,850g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
