Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 15 days ago
8 / 5 / 10
K / D / A
66.7%
Kill participation
951.3
Damage / min
16,441g
520.8 gold / min
22
8 placed · 4 cleared
283
9 CS / min
Objective control
4
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKurios Krepas#FARAO
Zac · Top
2 / 5 / 10
44.4% KP
19,031
17.2% share
10,420g
189 CS · 6/m
Galați#77251
Yone · Jungle
8 / 5 / 10
66.7% KP
30,028
27.1% share
16,441g
283 CS · 9/m
Ёtërnïtÿ#R1999
Nasus · Mid
1 / 10 / 8
33.3% KP
17,988
16.2% share
12,239g
226 CS · 7.2/m
TaleTeller#EUNE
Kai'Sa · ADC
14 / 2 / 5
70.4% KP
30,802
27.8% share
17,951g
284 CS · 9/m
shaitan#4444
Nami · Support
2 / 3 / 17
70.4% KP
12,860
11.6% share
9,031g
30 CS · 1/m
Red side
Victorykitty cat#6980
Zilean · Top
0 / 5 / 16
64% KP
23,276
16.3% share
10,403g
168 CS · 5.3/m
I The Devourer#trve
Bel'Veth · Jungle
11 / 5 / 7
72% KP
40,202
28.2% share
17,811g
232 CS · 7.3/m
Repeat Value#NUN
Lee Sin · Mid
8 / 6 / 5
52% KP
40,291
28.3% share
15,075g
267 CS · 8.5/m
IIIIIIIlIII#EUNE
Hwei · ADC
6 / 4 / 3
36% KP
29,439
20.7% share
14,286g
246 CS · 7.8/m
OdaK#2137
Thresh · Support
0 / 8 / 14
56% KP
9,272
6.5% share
9,072g
47 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
