Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 13 days ago
12 / 14 / 2
K / D / A
40%
Kill participation
1,076.7
Damage / min
15,005g
429.5 gold / min
28
9 placed · 2 cleared
193
5.5 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGalați#77251
Akali · Top
12 / 14 / 2
40% KP
37,613
30.4% share
15,005g
193 CS · 5.5/m
Papa Kayn#69696
Hecarim · Jungle
3 / 9 / 8
31.4% KP
20,687
16.7% share
14,989g
308 CS · 8.8/m
Forsaken Fujin#Fujin
Zed · Mid
11 / 9 / 4
42.9% KP
31,817
25.7% share
15,553g
247 CS · 7.1/m
Sofos#999
Twitch · ADC
9 / 10 / 6
42.9% KP
29,253
23.7% share
16,924g
297 CS · 8.5/m
PantheOnCrack#IlIlI
Karma · Support
0 / 9 / 19
54.3% KP
4,307
3.5% share
9,339g
25 CS · 0.7/m
Red side
VictoryKotCurll#5PIGS
Locke · Top
14 / 5 / 11
49% KP
34,425
23.3% share
18,469g
237 CS · 6.8/m
Lil Pump boss75#lubne
Talon · Jungle
8 / 8 / 16
47.1% KP
29,919
20.3% share
17,980g
279 CS · 8/m
coconut redbull#sip
Xerath · Mid
8 / 5 / 9
33.3% KP
27,462
18.6% share
13,510g
205 CS · 5.9/m
5am#ola
Yunara · ADC
6 / 12 / 10
31.4% KP
21,370
14.5% share
17,121g
271 CS · 7.8/m
Erring#ASDF
Sylas · Support
15 / 5 / 18
64.7% KP
34,489
23.4% share
16,415g
86 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
