Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 9 days ago
15 / 9 / 10
K / D / A
47.2%
Kill participation
1,614.8
Damage / min
17,255g
466.1 gold / min
24
14 placed · 0 cleared
245
6.6 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLeaveMeAlone#Lars
Volibear · Top
2 / 13 / 9
28.2% KP
27,965
13.9% share
12,556g
234 CS · 6.3/m
Reforged By Air#EUNE
Kha'Zix · Jungle
12 / 7 / 3
38.5% KP
44,967
22.3% share
17,672g
268 CS · 7.2/m
Kemseptyni#EUNE
Kennen · Mid
14 / 9 / 5
48.7% KP
54,849
27.2% share
19,244g
333 CS · 9/m
eune mafia boss#daddy
Yasuo · ADC
7 / 13 / 13
51.3% KP
48,671
24.1% share
21,086g
325 CS · 8.8/m
tsikita#EUNE
Neeko · Support
4 / 12 / 19
59% KP
25,265
12.5% share
13,188g
64 CS · 1.7/m
Red side
DefeatGalați#77251
Sylas · Top
15 / 9 / 10
47.2% KP
59,773
33.7% share
17,255g
245 CS · 6.6/m
LightSigma96#2137
Master Yi · Jungle
20 / 7 / 10
56.6% KP
56,174
31.7% share
20,349g
257 CS · 6.9/m
veveras003#EUNE
Yone · Mid
3 / 11 / 12
28.3% KP
18,483
10.4% share
14,686g
252 CS · 6.8/m
Blud#asdf
Caitlyn · ADC
14 / 7 / 11
47.2% KP
32,494
18.3% share
19,543g
271 CS · 7.3/m
TheRosenOne#EUNE
Alistar · Support
1 / 5 / 24
47.2% KP
10,422
5.9% share
10,953g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
