Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 8 days ago
19 / 5 / 4
K / D / A
53.5%
Kill participation
1,649.5
Damage / min
20,947g
654.9 gold / min
30
10 placed · 6 cleared
333
10.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGalați#77251
Lucian · Top
19 / 5 / 4
53.5% KP
52,758
44.9% share
20,947g
333 CS · 10.4/m
wJWksPWDKOc#1337
Evelynn · Jungle
7 / 8 / 9
37.2% KP
14,043
12% share
12,839g
180 CS · 5.6/m
obey#oli
Qiyana · Mid
11 / 8 / 8
44.2% KP
22,577
19.2% share
15,747g
245 CS · 7.7/m
Stifi#Bomba
Karthus · ADC
6 / 11 / 6
27.9% KP
22,114
18.8% share
12,997g
230 CS · 7.2/m
Linkyz#9757
Seraphine · Support
0 / 6 / 16
37.2% KP
5,981
5.1% share
9,292g
39 CS · 1.2/m
Red side
VictoryBitie#BITIE
Kayn · Top
4 / 12 / 4
21.1% KP
13,398
10.7% share
12,373g
228 CS · 7.1/m
daddy#dada1
Shaco · Jungle
2 / 5 / 16
47.4% KP
23,945
19.1% share
13,229g
244 CS · 7.6/m
ОВЧАРЯ#SATAN
Yone · Mid
15 / 13 / 3
47.4% KP
39,569
31.5% share
17,300g
231 CS · 7.2/m
Phasmaa#K2Y
Lux · ADC
16 / 6 / 12
73.7% KP
41,906
33.3% share
20,595g
252 CS · 7.9/m
L V N T#1v9
Rakan · Support
1 / 7 / 17
47.4% KP
6,842
5.4% share
9,461g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
