Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 6 days ago
20 / 7 / 8
K / D / A
57.1%
Kill participation
1,333.5
Damage / min
13,803g
583.6 gold / min
13
2 placed · 1 cleared
196
8.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatΠως Κennen αυτό#KTG
Kennen · Top
1 / 8 / 3
14.3% KP
20,350
19.8% share
8,204g
173 CS · 7.3/m
125215#sram
Qiyana · Jungle
15 / 5 / 3
64.3% KP
27,489
26.8% share
15,768g
191 CS · 8.1/m
BigDaddy69XDLUL1#6969
Syndra · Mid
3 / 12 / 4
25% KP
16,020
15.6% share
8,389g
159 CS · 6.7/m
Xormon#0000
Draven · ADC
7 / 12 / 9
57.1% KP
29,265
28.5% share
11,332g
151 CS · 6.4/m
Djspinladen#EUNE
Nautilus · Support
2 / 12 / 12
50% KP
9,425
9.2% share
7,319g
15 CS · 0.6/m
Red side
Victory乂 SETTKING 乂#66666
Sett · Top
7 / 2 / 4
22.4% KP
16,747
17.5% share
12,215g
198 CS · 8.4/m
mpompoSKG#2310
Wukong · Jungle
13 / 3 / 14
55.1% KP
24,430
25.5% share
12,351g
166 CS · 7/m
Galați#77251
Locke · Mid
20 / 7 / 8
57.1% KP
31,538
32.9% share
13,803g
196 CS · 8.3/m
iRELG0D99#EUNE
Jinx · ADC
8 / 8 / 16
49% KP
19,482
20.3% share
12,111g
172 CS · 7.3/m
GlikoAgori#EUNE
Nami · Support
1 / 8 / 25
53.1% KP
3,649
3.8% share
7,503g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
