Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 5 days ago
7 / 16 / 6
K / D / A
40.6%
Kill participation
1,526.7
Damage / min
12,942g
463.3 gold / min
18
9 placed · 1 cleared
197
7.1 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRaiich#1V9
Vladimir · Top
5 / 9 / 1
15.8% KP
20,543
19.9% share
9,438g
193 CS · 6.9/m
loIi fantasy#425
Jarvan IV · Jungle
7 / 6 / 15
57.9% KP
16,632
16.1% share
11,312g
148 CS · 5.3/m
am i loIi enough#415
Sylas · Mid
9 / 6 / 10
50% KP
30,436
29.4% share
11,622g
210 CS · 7.5/m
xela#62421
Viego · ADC
15 / 5 / 5
52.6% KP
27,792
26.9% share
15,701g
202 CS · 7.2/m
Bachev#EUNE
Blitzcrank · Support
2 / 6 / 20
57.9% KP
8,075
7.8% share
8,812g
27 CS · 1/m
Red side
Victorykid named toe#ЕBLAN
Riven · Top
10 / 6 / 4
43.8% KP
30,724
20.3% share
16,609g
265 CS · 9.5/m
Rev#666
Kayn · Jungle
8 / 6 / 7
46.9% KP
23,712
15.7% share
12,880g
190 CS · 6.8/m
Galați#77251
Yone · Mid
7 / 16 / 6
40.6% KP
42,646
28.2% share
12,942g
197 CS · 7.1/m
mampiszon#C45
Hwei · ADC
6 / 4 / 14
62.5% KP
38,151
25.3% share
13,680g
217 CS · 7.8/m
PIQNIQ VRATAR#KA32
Sona · Support
1 / 6 / 18
59.4% KP
15,833
10.5% share
8,551g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
