Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 5 days ago
16 / 9 / 5
K / D / A
46.7%
Kill participation
1,355.3
Damage / min
17,118g
489.1 gold / min
20
4 placed · 2 cleared
247
7.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfake9 AWERO#EUNE
Cho'Gath · Top
13 / 12 / 9
40% KP
40,894
20.4% share
14,724g
180 CS · 5.1/m
east speedrun#EUNE
Lee Sin · Jungle
12 / 10 / 22
61.8% KP
48,053
23.9% share
19,091g
248 CS · 7.1/m
LiptonHottie#5177R
Akshan · Mid
8 / 8 / 11
34.5% KP
34,198
17% share
14,612g
237 CS · 6.8/m
iRELG0D99#EUNE
Viktor · ADC
21 / 6 / 12
60% KP
64,176
32% share
22,746g
275 CS · 7.9/m
PIQNIQ VRATAR#KA32
Nami · Support
1 / 9 / 26
49.1% KP
13,341
6.6% share
10,744g
35 CS · 1/m
Red side
DefeatDark Shogun#EUNE
Mordekaiser · Top
11 / 13 / 6
37.8% KP
35,202
21.5% share
15,309g
220 CS · 6.3/m
Pawko Muzykant#Kuń
Hecarim · Jungle
10 / 12 / 13
51.1% KP
36,145
22% share
15,992g
254 CS · 7.3/m
Galați#77251
Akali · Mid
16 / 9 / 5
46.7% KP
47,434
28.9% share
17,118g
247 CS · 7.1/m
TotPopandau#EUNE
Kai'Sa · ADC
6 / 9 / 12
40% KP
37,747
23% share
15,754g
238 CS · 6.8/m
KPOP Enjoyer#Orii
Soraka · Support
2 / 12 / 20
48.9% KP
7,443
4.5% share
11,585g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
