Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 15 hours ago
20 / 6 / 11
K / D / A
56.4%
Kill participation
1,479.8
Damage / min
18,630g
527 gold / min
20
4 placed · 2 cleared
247
7 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMarlboro#101
Jax · Top
6 / 16 / 5
26.8% KP
27,224
16.6% share
13,817g
225 CS · 6.4/m
goodnight gnarz#bye
Kha'Zix · Jungle
10 / 5 / 8
43.9% KP
42,749
26% share
17,668g
273 CS · 7.7/m
Raiich#1V9
Vladimir · Mid
3 / 13 / 6
22% KP
34,516
21% share
11,265g
196 CS · 5.5/m
CristiFiora#WON
Kalista · ADC
18 / 13 / 4
53.7% KP
45,635
27.8% share
21,685g
301 CS · 8.5/m
GrubyTypOdWizji#Gruby
Alistar · Support
4 / 8 / 21
61% KP
14,138
8.6% share
11,949g
21 CS · 0.6/m
Red side
VictoryThe Dark Heavens#Truth
Heimerdinger · Top
13 / 12 / 5
32.7% KP
53,919
29.4% share
14,934g
184 CS · 5.2/m
Empty#4MMC
Shyvana · Jungle
12 / 5 / 7
34.5% KP
32,045
17.5% share
16,415g
280 CS · 7.9/m
Galați#77251
Locke · Mid
20 / 6 / 11
56.4% KP
52,311
28.5% share
18,630g
247 CS · 7/m
CriMzoN#1Sett
Sett · ADC
8 / 9 / 14
40% KP
29,094
15.8% share
17,049g
220 CS · 6.2/m
anci#xtc1
Nami · Support
2 / 9 / 26
50.9% KP
16,251
8.9% share
11,677g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
