Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 126 days ago
13 / 2 / 5
K / D / A
46.2%
Kill participation
1,438.8
Damage / min
13,068g
537.4 gold / min
18
5 placed · 1 cleared
222
9.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatS t u c K l e d#KLED
Kled · Top
1 / 10 / 1
18.2% KP
9,888
16.9% share
7,952g
168 CS · 6.9/m
Kreay1984#EUW
Sylas · Jungle
3 / 7 / 7
90.9% KP
16,788
28.7% share
9,128g
123 CS · 5.1/m
TTV Flashy N1CK#00001
Shen · Mid
3 / 5 / 3
54.5% KP
11,552
19.7% share
8,398g
147 CS · 6/m
škotimír štěkota#thug
Draven · ADC
4 / 6 / 3
63.6% KP
13,093
22.4% share
14,459g
230 CS · 9.5/m
188cm 70kg 15cm#avrg
Leona · Support
0 / 11 / 5
45.5% KP
7,202
12.3% share
5,916g
27 CS · 1.1/m
Red side
VictorySul#727
Aatrox · Top
8 / 3 / 12
51.3% KP
34,069
28.3% share
12,627g
170 CS · 7/m
GREAK FREAK#MVP
Lee Sin · Jungle
4 / 0 / 15
48.7% KP
17,446
14.5% share
12,447g
207 CS · 8.5/m
Galați#77251
Akali · Mid
13 / 2 / 5
46.2% KP
34,986
29% share
13,068g
222 CS · 9.1/m
angelchek#EUW
Smolder · ADC
8 / 3 / 8
41% KP
24,766
20.6% share
12,926g
235 CS · 9.7/m
LightMistress#3491
Renata Glasc · Support
6 / 3 / 18
61.5% KP
9,169
7.6% share
9,243g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
