Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 125 days ago
8 / 5 / 11
K / D / A
55.9%
Kill participation
1,150.1
Damage / min
19,244g
569.1 gold / min
22
10 placed · 1 cleared
353
10.4 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDOHKLABORG#NVRFF
Jayce · Top
10 / 3 / 4
46.7% KP
39,140
29.1% share
16,231g
300 CS · 8.9/m
acchamel#EUW
Ekko · Jungle
9 / 4 / 11
66.7% KP
30,948
23% share
17,267g
256 CS · 7.6/m
here to aurafarm#9356
Kennen · Mid
5 / 14 / 6
36.7% KP
25,271
18.8% share
10,710g
155 CS · 4.6/m
PSKHLLO#ADC
Senna · ADC
3 / 8 / 15
60% KP
25,964
19.3% share
14,380g
249 CS · 7.4/m
Qnoxs#17165
Sona · Support
3 / 5 / 16
63.3% KP
13,299
9.9% share
10,056g
27 CS · 0.8/m
Red side
VictoryYshuro13#EUW
Garen · Top
6 / 5 / 4
29.4% KP
16,218
12.7% share
13,339g
233 CS · 6.9/m
Weetabix Enjoyer#4bars
Nidalee · Jungle
7 / 11 / 6
38.2% KP
20,764
16.3% share
13,476g
237 CS · 7/m
Galați#77251
Yone · Mid
8 / 5 / 11
55.9% KP
38,893
30.5% share
19,244g
353 CS · 10.4/m
suhayb#0300
Vel'Koz · ADC
11 / 4 / 5
47.1% KP
38,808
30.5% share
16,817g
277 CS · 8.2/m
Perfect Time#7Sins
Skarner · Support
2 / 5 / 12
41.2% KP
12,756
10% share
9,823g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
