Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 124 days ago
8 / 10 / 11
K / D / A
51.4%
Kill participation
981
Damage / min
16,757g
499.5 gold / min
20
12 placed · 1 cleared
248
7.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTWTV OnlySpatula#999
Hwei · Top
6 / 7 / 14
54.1% KP
47,679
27.6% share
16,376g
224 CS · 6.7/m
Shaco#LOLXD
Shaco · Jungle
11 / 3 / 11
59.5% KP
41,893
24.2% share
16,535g
253 CS · 7.5/m
kicktv Lymos123#4444
Kassadin · Mid
12 / 5 / 11
62.2% KP
40,464
23.4% share
17,133g
235 CS · 7/m
Galați#77251
Yasuo · ADC
8 / 10 / 11
51.4% KP
32,913
19% share
16,757g
248 CS · 7.4/m
Albam31#Saka
Nautilus · Support
0 / 7 / 21
56.8% KP
9,929
5.7% share
9,529g
31 CS · 0.9/m
Red side
DefeatKrokante Fapsok#8181
Malphite · Top
5 / 6 / 9
45.2% KP
20,761
15% share
11,927g
193 CS · 5.8/m
Polish Prodigyヅ#dylu
Sylas · Jungle
8 / 10 / 10
58.1% KP
30,861
22.4% share
15,394g
222 CS · 6.6/m
被强煎的蛋#0106
Pantheon · Mid
7 / 7 / 8
48.4% KP
31,813
23% share
13,506g
244 CS · 7.3/m
Alex#BQG3
Ezreal · ADC
6 / 5 / 14
64.5% KP
37,601
27.2% share
16,951g
273 CS · 8.1/m
Dеlеtеd#Meow
Camille · Support
5 / 9 / 14
61.3% KP
17,032
12.3% share
10,519g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
