Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 124 days ago
9 / 6 / 10
K / D / A
45.2%
Kill participation
1,341
Damage / min
14,572g
552.3 gold / min
16
10 placed · 0 cleared
225
8.5 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGomog#KLED
Kled · Top
6 / 6 / 8
48.3% KP
21,872
19.9% share
11,738g
135 CS · 5.1/m
Assaj#EUW
Nocturne · Jungle
5 / 12 / 10
51.7% KP
25,978
23.6% share
9,575g
122 CS · 4.6/m
João#FREAK
Gragas · Mid
11 / 10 / 7
62.1% KP
24,129
21.9% share
12,107g
137 CS · 5.2/m
Unicow#EUW
Senna · ADC
4 / 6 / 9
44.8% KP
23,592
21.5% share
10,812g
145 CS · 5.5/m
Alleine#EUW
Nunu & Willump · Support
3 / 8 / 16
65.5% KP
14,377
13.1% share
8,450g
19 CS · 0.7/m
Red side
VictoryVÍTEJ VE VIET#NAMU
Aatrox · Top
4 / 6 / 8
28.6% KP
27,390
19.9% share
10,749g
194 CS · 7.4/m
TTV Mandarynnn#guwno
Elise · Jungle
17 / 6 / 9
61.9% KP
33,924
24.7% share
14,712g
184 CS · 7/m
RapMonsters#PT1
Anivia · Mid
9 / 5 / 12
50% KP
27,686
20.2% share
11,302g
168 CS · 6.4/m
Galați#77251
Yone · ADC
9 / 6 / 10
45.2% KP
35,379
25.8% share
14,572g
225 CS · 8.5/m
Namiot Jest Mój#EUW
Seraphine · Support
3 / 6 / 23
61.9% KP
12,941
9.4% share
9,452g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
