Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 123 days ago
13 / 3 / 8
K / D / A
60%
Kill participation
1,702.9
Damage / min
19,995g
599 gold / min
26
12 placed · 1 cleared
352
10.5 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCarl Friedrich#Gauß
Cho'Gath · Top
4 / 12 / 5
25.7% KP
21,793
13.7% share
10,934g
180 CS · 5.4/m
Nairodyl#3285
Shaco · Jungle
8 / 7 / 14
62.9% KP
29,508
18.5% share
16,303g
266 CS · 8/m
Galați#77251
Yone · Mid
13 / 3 / 8
60% KP
56,850
35.7% share
19,995g
352 CS · 10.5/m
LOCKED TF IN#6802
Aphelios · ADC
8 / 7 / 9
48.6% KP
39,680
24.9% share
17,460g
330 CS · 9.9/m
Will Serfort#MAGIC
Orianna · Support
2 / 6 / 18
57.1% KP
11,450
7.2% share
10,189g
32 CS · 1/m
Red side
DefeatFΕDEVALVERDE8#RMA
Akali · Top
11 / 2 / 6
48.6% KP
42,118
27.9% share
15,287g
275 CS · 8.2/m
Alvarez Seba#king
Nasus · Jungle
5 / 8 / 7
34.3% KP
23,004
15.2% share
13,266g
203 CS · 6.1/m
RAIKOOOOOO#kata
Katarina · Mid
10 / 10 / 5
42.9% KP
33,513
22.2% share
14,935g
271 CS · 8.1/m
sparklefan#AHA
Kog'Maw · ADC
8 / 8 / 3
31.4% KP
32,637
21.6% share
15,911g
252 CS · 7.5/m
Lowfire125#EUW
Senna · Support
1 / 7 / 16
48.6% KP
19,850
13.1% share
11,560g
75 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
