Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 123 days ago
10 / 5 / 2
K / D / A
57.1%
Kill participation
934.7
Damage / min
14,592g
504.6 gold / min
17
9 placed · 1 cleared
290
10 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
1
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTWTV Wakatito#ESILE
Jarvan IV · Top
2 / 12 / 5
33.3% KP
9,973
12.2% share
7,456g
121 CS · 4.2/m
Vaden#EUW12
Ivern · Jungle
0 / 4 / 14
66.7% KP
8,341
10.2% share
10,807g
136 CS · 4.7/m
Galați#77251
Yone · Mid
10 / 5 / 2
57.1% KP
27,028
33.1% share
14,592g
290 CS · 10/m
Sheep on 12#NRS
Ezreal · ADC
1 / 3 / 6
33.3% KP
16,917
20.7% share
13,015g
265 CS · 9.2/m
random fister#mini
Shaco · Support
8 / 8 / 5
61.9% KP
19,387
23.7% share
11,644g
43 CS · 1.5/m
Red side
Victorysw33t0fd34th#No1
Camille · Top
10 / 3 / 4
43.8% KP
22,446
23.9% share
15,077g
241 CS · 8.3/m
Spoodersussi#1352
Naafiri · Jungle
7 / 7 / 7
43.8% KP
16,895
18% share
13,022g
208 CS · 7.2/m
Abronissek#IWD
Hwei · Mid
7 / 3 / 8
46.9% KP
23,767
25.3% share
12,339g
223 CS · 7.7/m
Chill1000#larry
Ashe · ADC
7 / 4 / 10
53.1% KP
21,101
22.5% share
16,543g
272 CS · 9.4/m
Bmoooo#supgo
Seraphine · Support
1 / 4 / 17
56.3% KP
9,741
10.4% share
8,639g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
