Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 122 days ago
9 / 3 / 10
K / D / A
44.2%
Kill participation
1,135.9
Damage / min
17,818g
449 gold / min
38
13 placed · 2 cleared
372
9.4 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
13
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKavalerian#EUW
Malphite · Top
7 / 8 / 7
32.6% KP
26,397
14.8% share
13,339g
205 CS · 5.2/m
ALLEN IVERNSON#IVERN
Ivern · Jungle
3 / 8 / 25
65.1% KP
12,984
7.3% share
14,813g
191 CS · 4.8/m
Galați#77251
Yasuo · Mid
9 / 3 / 10
44.2% KP
45,076
25.3% share
17,818g
372 CS · 9.4/m
Chill1000#larry
Ezreal · ADC
21 / 8 / 10
72.1% KP
78,481
44% share
24,513g
314 CS · 7.9/m
GENG Mah Duro#PAPU
Seraphine · Support
3 / 6 / 25
65.1% KP
15,354
8.6% share
12,585g
35 CS · 0.9/m
Red side
VictoryODE Danijelo#200y
Renekton · Top
4 / 9 / 3
21.2% KP
19,317
12.6% share
14,612g
245 CS · 6.2/m
Corvo Attano#11111
Jarvan IV · Jungle
12 / 9 / 10
66.7% KP
32,586
21.2% share
20,812g
288 CS · 7.3/m
WannaBeHappy#Birki
Akali · Mid
7 / 8 / 8
45.5% KP
31,244
20.3% share
15,589g
266 CS · 6.7/m
ヘヘ7ヘ#adri
Karthus · ADC
8 / 8 / 12
60.6% KP
52,070
33.9% share
20,717g
334 CS · 8.4/m
Insightful#6000
Ashe · Support
2 / 9 / 17
57.6% KP
18,445
12% share
13,287g
63 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
