Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 122 days ago
3 / 5 / 7
K / D / A
22.2%
Kill participation
546.6
Damage / min
12,540g
438 gold / min
26
11 placed · 2 cleared
275
9.6 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGASSY#TROLL
Singed · Top
8 / 9 / 12
44.4% KP
21,852
17.2% share
12,023g
151 CS · 5.3/m
Ceasarna#EUW
Skarner · Jungle
11 / 7 / 13
53.3% KP
24,020
18.9% share
13,434g
139 CS · 4.9/m
Galați#77251
Yone · Mid
3 / 5 / 7
22.2% KP
15,651
12.3% share
12,540g
275 CS · 9.6/m
vrika janthia#GOATS
Kai'Sa · ADC
14 / 6 / 7
46.7% KP
32,283
25.5% share
17,778g
247 CS · 8.6/m
Normikolan#7450
Vel'Koz · Support
9 / 9 / 11
44.4% KP
33,041
26% share
11,980g
51 CS · 1.8/m
Red side
VictoryMirrorball#Top
Gnar · Top
4 / 8 / 6
27.8% KP
24,826
18% share
11,632g
199 CS · 6.9/m
i have no#enemy
Lee Sin · Jungle
12 / 7 / 13
69.4% KP
38,303
27.8% share
17,185g
201 CS · 7/m
faker baIIsack#0000
Syndra · Mid
5 / 8 / 7
33.3% KP
28,735
20.8% share
13,096g
246 CS · 8.6/m
Mistil#ADC
Jinx · ADC
10 / 13 / 10
55.6% KP
29,985
21.7% share
15,010g
194 CS · 6.8/m
Εlement#EUW
Nautilus · Support
5 / 9 / 19
66.7% KP
16,043
11.6% share
11,343g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
