Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 121 days ago
6 / 1 / 19
K / D / A
58.1%
Kill participation
492.2
Damage / min
9,841g
406.7 gold / min
61
29 placed · 2 cleared
22
0.9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpotmacius#msk
Vayne · Top
3 / 9 / 2
33.3% KP
15,157
20.9% share
8,708g
178 CS · 7.4/m
TheDayIDied#EUW
Kha'Zix · Jungle
6 / 8 / 3
60% KP
15,329
21.1% share
10,723g
152 CS · 6.3/m
Kryzik#EUW
Cassiopeia · Mid
2 / 5 / 3
33.3% KP
18,509
25.5% share
8,428g
187 CS · 7.7/m
From One To Five#tori
Heimerdinger · ADC
0 / 12 / 5
33.3% KP
13,197
18.2% share
7,232g
139 CS · 5.7/m
Mine7ka#euww
LeBlanc · Support
4 / 9 / 4
53.3% KP
10,369
14.3% share
7,143g
34 CS · 1.4/m
Red side
Victory殺死法西斯分子#RPE
Singed · Top
3 / 2 / 8
25.6% KP
13,491
14.8% share
10,714g
201 CS · 8.3/m
Thorizal#FR1
Lee Sin · Jungle
10 / 4 / 9
44.2% KP
16,413
18.1% share
11,987g
138 CS · 5.7/m
majkel kakson#ML4
Galio · Mid
10 / 4 / 10
46.5% KP
15,458
17% share
10,916g
161 CS · 6.7/m
resurrection#AAA
Draven · ADC
14 / 4 / 10
55.8% KP
33,650
37% share
16,195g
200 CS · 8.3/m
Galați#77251
Pyke · Support
6 / 1 / 19
58.1% KP
11,912
13.1% share
9,841g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
