Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 121 days ago
12 / 8 / 2
K / D / A
36.8%
Kill participation
799.5
Damage / min
16,181g
439.7 gold / min
30
11 placed · 1 cleared
266
7.2 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySergeant Sona#KJP
Senna · Top
4 / 6 / 19
60.5% KP
23,285
16.3% share
14,793g
214 CS · 5.8/m
TwTv R1seEUW#FOCUS
Kindred · Jungle
19 / 6 / 8
71.1% KP
58,509
41% share
21,745g
256 CS · 7/m
Copycat#fou
Syndra · Mid
10 / 11 / 10
52.6% KP
38,292
26.8% share
16,217g
243 CS · 6.6/m
R1 TWP#EUW
Yasuo · ADC
5 / 8 / 8
34.2% KP
15,905
11.1% share
17,271g
277 CS · 7.5/m
Elder God Heavy#5954
Ivern · Support
0 / 7 / 23
60.5% KP
6,703
4.7% share
11,195g
27 CS · 0.7/m
Red side
Defeatflegma idéző#EUW
Jayce · Top
10 / 7 / 7
44.7% KP
52,411
35.7% share
15,730g
236 CS · 6.4/m
P U R P L Ξ #EUW
Jarvan IV · Jungle
11 / 7 / 14
65.8% KP
29,818
20.3% share
16,641g
260 CS · 7.1/m
Galați#77251
Akali · Mid
12 / 8 / 2
36.8% KP
29,420
20.1% share
16,181g
266 CS · 7.2/m
Jokke#LAR
Jinx · ADC
5 / 8 / 13
47.4% KP
29,777
20.3% share
17,499g
298 CS · 8.1/m
AKILLUAPA#APA
Lulu · Support
0 / 8 / 21
55.3% KP
5,220
3.6% share
9,684g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
