Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 120 days ago
11 / 5 / 7
K / D / A
69.2%
Kill participation
1,201.3
Damage / min
16,164g
552.3 gold / min
20
11 placed · 4 cleared
251
8.6 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChoku tombe#EUW
Fiora · Top
11 / 3 / 3
53.8% KP
34,683
29.7% share
15,611g
213 CS · 7.3/m
victim mentality#123
Diana · Jungle
2 / 4 / 11
50% KP
22,913
19.6% share
12,715g
227 CS · 7.8/m
Galați#77251
Yasuo · Mid
11 / 5 / 7
69.2% KP
35,159
30.1% share
16,164g
251 CS · 8.6/m
Brinqs#EUW
Senna · ADC
1 / 5 / 13
53.8% KP
17,730
15.2% share
12,458g
189 CS · 6.5/m
风暴之誓#Janna
Soraka · Support
1 / 7 / 16
65.4% KP
6,195
5.3% share
8,965g
28 CS · 1/m
Red side
DefeatNieUfamCiJezu12#EUW
Zaahen · Top
2 / 7 / 5
29.2% KP
18,343
18.8% share
9,184g
196 CS · 6.7/m
HAVE TO DO IT#BOSS
Sylas · Jungle
8 / 6 / 9
70.8% KP
20,859
21.4% share
11,941g
184 CS · 6.3/m
coughing baby#997
Naafiri · Mid
10 / 7 / 5
62.5% KP
24,719
25.3% share
12,429g
242 CS · 8.3/m
vrika janthia#GOATS
Ashe · ADC
3 / 4 / 12
62.5% KP
25,717
26.4% share
13,114g
272 CS · 9.3/m
Gerwyn Price#6115
Thresh · Support
1 / 2 / 14
62.5% KP
7,944
8.1% share
7,901g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
