Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 120 days ago
3 / 6 / 0
K / D / A
27.3%
Kill participation
414.4
Damage / min
10,111g
394.4 gold / min
54
17 placed · 16 cleared
248
9.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGalați#77251
Yasuo · Top
3 / 6 / 0
27.3% KP
10,623
15.3% share
10,111g
248 CS · 9.7/m
TRILATRILATRILA#TRILA
Taliyah · Jungle
0 / 6 / 3
27.3% KP
15,672
22.6% share
9,280g
174 CS · 6.8/m
KassaBoostOnly1#Kassa
Xin Zhao · Mid
4 / 6 / 1
45.5% KP
16,261
23.4% share
10,879g
197 CS · 7.7/m
yoydshxty#EUWE
Ezreal · ADC
3 / 6 / 1
36.4% KP
20,926
30.1% share
11,707g
211 CS · 8.2/m
140 6#2027
Zac · Support
1 / 12 / 1
18.2% KP
5,965
8.6% share
6,326g
30 CS · 1.2/m
Red side
VictoryNOT OVER#MUTED
K'Sante · Top
1 / 3 / 11
33.3% KP
11,364
9.9% share
9,381g
186 CS · 7.3/m
AGGELOS#DEMON
Hecarim · Jungle
15 / 1 / 7
61.1% KP
25,992
22.7% share
15,204g
236 CS · 9.2/m
lucid dreams#1234
Viktor · Mid
7 / 3 / 4
30.6% KP
36,492
31.8% share
11,895g
216 CS · 8.4/m
Soldier#0710
Kai'Sa · ADC
11 / 1 / 6
47.2% KP
28,438
24.8% share
18,030g
275 CS · 10.7/m
Rush B P9O#PT1
Nautilus · Support
2 / 3 / 20
61.1% KP
12,315
10.7% share
8,706g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
