Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 119 days ago
3 / 11 / 2
K / D / A
26.3%
Kill participation
666.5
Damage / min
11,855g
396.5 gold / min
22
11 placed · 0 cleared
248
8.3 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMirrorball#Top
Ambessa · Top
8 / 4 / 8
36.4% KP
25,661
19.9% share
13,984g
240 CS · 8/m
Goku#Q120
Ekko · Jungle
15 / 2 / 19
77.3% KP
36,230
28.1% share
16,049g
188 CS · 6.3/m
wsciekly0gur1234#56789
Akshan · Mid
8 / 4 / 15
52.3% KP
25,002
19.4% share
13,684g
195 CS · 6.5/m
Eneino#EUW
Jinx · ADC
11 / 4 / 13
54.5% KP
32,943
25.6% share
16,136g
210 CS · 7/m
Elliot#56340
Thresh · Support
2 / 5 / 28
68.2% KP
9,031
7% share
9,458g
22 CS · 0.7/m
Red side
DefeatNazumahIsForever#EUW
K'Sante · Top
4 / 6 / 3
36.8% KP
14,086
14.2% share
10,107g
192 CS · 6.4/m
AGGELOS#DEMON
Sylas · Jungle
2 / 10 / 4
31.6% KP
17,786
17.9% share
10,382g
204 CS · 6.8/m
Galați#77251
Yasuo · Mid
3 / 11 / 2
26.3% KP
19,927
20.1% share
11,855g
248 CS · 8.3/m
MissingFrame#404
Ziggs · ADC
7 / 8 / 4
57.9% KP
32,653
32.9% share
14,482g
254 CS · 8.5/m
milkcheesebread#EUW
Seraphine · Support
3 / 9 / 10
68.4% KP
14,928
15% share
9,455g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
