Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 118 days ago
10 / 3 / 10
K / D / A
42.6%
Kill participation
1,192.2
Damage / min
11,659g
494.4 gold / min
14
8 placed · 1 cleared
179
7.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPhenomeno#007
Gwen · Top
5 / 13 / 1
33.3% KP
22,947
28.4% share
9,489g
124 CS · 5.3/m
Coatpustmain#Coat
Sion · Jungle
7 / 11 / 9
88.9% KP
19,028
23.5% share
9,147g
112 CS · 4.7/m
dejfDawid44#GOE
Cassiopeia · Mid
2 / 11 / 4
33.3% KP
15,271
18.9% share
7,158g
143 CS · 6.1/m
TakeSet sama#srhy
Sivir · ADC
2 / 3 / 7
50% KP
15,484
19.2% share
11,993g
273 CS · 11.6/m
forever#Marto
Janna · Support
2 / 9 / 11
72.2% KP
8,106
10% share
6,827g
14 CS · 0.6/m
Red side
VictoryFabi#520
Ambessa · Top
10 / 5 / 10
42.6% KP
32,288
25.3% share
11,774g
186 CS · 7.9/m
Elaster#EUW23
Kindred · Jungle
19 / 3 / 13
68.1% KP
45,701
35.8% share
15,252g
174 CS · 7.4/m
Galați#77251
Yasuo · Mid
10 / 3 / 10
42.6% KP
28,117
22% share
11,659g
179 CS · 7.6/m
getogetogeto#EUW
Seraphine · ADC
6 / 1 / 11
36.2% KP
13,427
10.5% share
12,084g
232 CS · 9.8/m
Shredder#SHRD
Rell · Support
2 / 6 / 27
61.7% KP
8,253
6.5% share
8,160g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
