Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 116 days ago
12 / 11 / 6
K / D / A
60%
Kill participation
1,251.6
Damage / min
12,426g
461.6 gold / min
14
6 placed · 1 cleared
151
5.6 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZaoqi#EUW
Gangplank · Top
1 / 5 / 7
17.8% KP
12,882
9.5% share
10,572g
184 CS · 6.8/m
SeXnS#SeXnS
Ekko · Jungle
15 / 4 / 9
53.3% KP
31,830
23.6% share
16,495g
225 CS · 8.4/m
clares vivilent#333
Ahri · Mid
5 / 7 / 15
44.4% KP
28,661
21.2% share
10,865g
156 CS · 5.8/m
TakeSet sama#srhy
Kalista · ADC
9 / 8 / 19
62.2% KP
29,992
22.2% share
15,452g
233 CS · 8.7/m
Loris#Claud
Viego · Support
15 / 7 / 11
57.8% KP
31,556
23.4% share
13,386g
35 CS · 1.3/m
Red side
DefeatSchmuseyone#BZZ
Yone · Top
8 / 1 / 3
36.7% KP
19,635
21.4% share
13,032g
272 CS · 10.1/m
Buggy2v9#EUW
Volibear · Jungle
1 / 8 / 9
33.3% KP
11,615
12.6% share
8,634g
130 CS · 4.8/m
Galați#77251
Sylas · Mid
12 / 11 / 6
60% KP
33,690
36.7% share
12,426g
151 CS · 5.6/m
bileğin kırılır#kazor
Zeri · ADC
7 / 13 / 5
40% KP
16,361
17.8% share
12,274g
199 CS · 7.4/m
SpatialAwareness#macro
Janna · Support
2 / 12 / 18
66.7% KP
10,551
11.5% share
9,371g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
