Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 114 days ago
12 / 8 / 0
K / D / A
27.9%
Kill participation
852.4
Damage / min
13,986g
489.6 gold / min
15
8 placed · 1 cleared
228
8 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHMT Buck#2131
Ambessa · Top
5 / 7 / 5
23.3% KP
22,525
16.2% share
9,702g
152 CS · 5.3/m
zyb#Kira
Talon · Jungle
12 / 4 / 10
51.2% KP
30,986
22.3% share
18,679g
269 CS · 9.4/m
indoor fish#EUW
Akali · Mid
15 / 5 / 7
51.2% KP
37,716
27.1% share
15,509g
262 CS · 9.2/m
LoveLadyButGod#More
Karthus · ADC
6 / 13 / 11
39.5% KP
25,387
18.3% share
13,304g
203 CS · 7.1/m
TwTv TaytoLOL#TOP
Poppy · Support
5 / 14 / 12
39.5% KP
22,312
16.1% share
9,979g
34 CS · 1.2/m
Red side
VictoryByron Love#1v9
Zaahen · Top
7 / 10 / 6
30.2% KP
26,703
24% share
13,682g
208 CS · 7.3/m
TwTv FutureYuno#RANK1
Rammus · Jungle
4 / 11 / 16
46.5% KP
12,211
11% share
10,980g
142 CS · 5/m
Galați#77251
Yone · Mid
12 / 8 / 0
27.9% KP
24,350
21.8% share
13,986g
228 CS · 8/m
clares vivilent#333
Yunara · ADC
13 / 7 / 10
53.5% KP
23,394
21% share
17,119g
251 CS · 8.8/m
Donna Hamilton#EUW
Brand · Support
7 / 8 / 19
60.5% KP
24,800
22.3% share
12,650g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
