Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 112 days ago
9 / 4 / 13
K / D / A
47.8%
Kill participation
1,340.7
Damage / min
16,607g
537.7 gold / min
23
11 placed · 0 cleared
294
9.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdeceive#999
Zed · Top
5 / 5 / 2
28% KP
19,424
16.7% share
14,430g
261 CS · 8.5/m
KING SUMBUL#ZYQX
Bel'Veth · Jungle
12 / 8 / 5
68% KP
20,557
17.7% share
17,713g
226 CS · 7.3/m
Infinity#5365
Renekton · Mid
3 / 14 / 6
36% KP
21,374
18.4% share
11,552g
244 CS · 7.9/m
Ryoma Echizen#16823
Hwei · ADC
5 / 8 / 10
60% KP
40,795
35.1% share
14,147g
250 CS · 8.1/m
Chambel#BAHA
Camille · Support
0 / 11 / 11
44% KP
13,924
12% share
8,479g
29 CS · 0.9/m
Red side
Victorychillfalls1#KCWIN
Vayne · Top
5 / 5 / 7
26.1% KP
18,842
12.5% share
13,221g
244 CS · 7.9/m
Techovex#Tecc
Ekko · Jungle
15 / 6 / 12
58.7% KP
37,567
24.8% share
16,593g
244 CS · 7.9/m
Galați#77251
Yone · Mid
9 / 4 / 13
47.8% KP
41,406
27.4% share
16,607g
294 CS · 9.5/m
Chill1000#larry
Yunara · ADC
15 / 4 / 14
63% KP
42,906
28.4% share
20,487g
265 CS · 8.6/m
AngeIl#EUW
Lulu · Support
2 / 6 / 31
71.7% KP
10,545
7% share
10,009g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
