Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 112 days ago
10 / 6 / 1
K / D / A
64.7%
Kill participation
1,129.3
Damage / min
12,792g
526.1 gold / min
13
3 placed · 2 cleared
192
7.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTVEmploid#EUW75
Jayce · Top
2 / 6 / 5
41.2% KP
32,565
29% share
9,575g
194 CS · 8/m
Bolin#Losa
Skarner · Jungle
1 / 7 / 4
29.4% KP
16,262
14.5% share
8,136g
155 CS · 6.4/m
Galați#77251
Akali · Mid
10 / 6 / 1
64.7% KP
27,462
24.5% share
12,792g
192 CS · 7.9/m
Cocytos#Him
Ezreal · ADC
4 / 6 / 1
29.4% KP
25,540
22.8% share
10,748g
206 CS · 8.5/m
LOCKED TF OUT#6802
Karma · Support
0 / 7 / 6
35.3% KP
10,432
9.3% share
6,196g
29 CS · 1.2/m
Red side
VictoryKingslayer#world
Dr. Mundo · Top
4 / 6 / 9
40.6% KP
27,660
28.6% share
10,861g
181 CS · 7.4/m
HOPE#EVE
Evelynn · Jungle
13 / 4 / 11
75% KP
28,300
29.3% share
14,559g
212 CS · 8.7/m
Made in Heaven#losxc
Qiyana · Mid
11 / 5 / 2
40.6% KP
18,527
19.2% share
11,198g
163 CS · 6.7/m
før vi går hjem#ykey
Vladimir · ADC
3 / 1 / 9
37.5% KP
15,144
15.7% share
11,974g
249 CS · 10.2/m
NOT OVER#MUTED
Nautilus · Support
1 / 1 / 12
40.6% KP
7,006
7.2% share
7,040g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
