Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 112 days ago
6 / 5 / 3
K / D / A
34.6%
Kill participation
623.2
Damage / min
15,269g
482.7 gold / min
21
10 placed · 1 cleared
280
8.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIlinalping#1245
Trundle · Top
3 / 7 / 9
54.5% KP
16,734
14.5% share
10,199g
172 CS · 5.4/m
TWTV DETDERT#12MAJ
Talon · Jungle
5 / 3 / 11
72.7% KP
37,182
32.2% share
13,313g
232 CS · 7.3/m
ttv ronaldoo#1234
Syndra · Mid
10 / 5 / 7
77.3% KP
34,119
29.5% share
15,664g
308 CS · 9.7/m
priinsel#flcl
Senna · ADC
3 / 2 / 11
63.6% KP
18,884
16.3% share
12,973g
217 CS · 6.9/m
WP Luke#TTV
Nautilus · Support
1 / 9 / 13
63.6% KP
8,584
7.4% share
8,190g
38 CS · 1.2/m
Red side
Victoryblueskies777#EUW
Anivia · Top
5 / 2 / 9
53.8% KP
25,397
21.6% share
13,042g
246 CS · 7.8/m
NattyNatt#2005
Sylas · Jungle
5 / 5 / 12
65.4% KP
28,700
24.4% share
14,781g
229 CS · 7.2/m
Galați#77251
Irelia · Mid
6 / 5 / 3
34.6% KP
19,715
16.8% share
15,269g
280 CS · 8.9/m
Mαster Oogwαy#EUW
Kalista · ADC
10 / 4 / 6
61.5% KP
32,778
27.9% share
15,833g
275 CS · 8.7/m
Τadej Pogačar#Soria
Renata Glasc · Support
0 / 6 / 20
76.9% KP
10,983
9.3% share
9,580g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
