Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 111 days ago
1 / 5 / 17
K / D / A
56.3%
Kill participation
541.9
Damage / min
11,788g
344.7 gold / min
28
14 placed · 0 cleared
209
6.1 CS / min
Objective control
2
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGalați#77251
Sion · Top
1 / 5 / 17
56.3% KP
18,532
15.1% share
11,788g
209 CS · 6.1/m
Agurin#DND
Elise · Jungle
8 / 5 / 8
50% KP
33,043
26.9% share
17,399g
296 CS · 8.7/m
ZYB WAO#0000
Jax · Mid
14 / 11 / 7
65.6% KP
28,888
23.5% share
16,478g
197 CS · 5.8/m
MetroArcher#EUW
Caitlyn · ADC
6 / 3 / 8
43.8% KP
26,658
21.7% share
16,722g
251 CS · 7.3/m
Gottschalck#EUW
Senna · Support
3 / 6 / 16
59.4% KP
15,720
12.8% share
12,333g
67 CS · 2/m
Red side
DefeatMr useful#361
Heimerdinger · Top
1 / 7 / 5
20% KP
37,265
22.9% share
12,421g
281 CS · 8.2/m
desperate desire#Densi
Lee Sin · Jungle
3 / 5 / 12
50% KP
20,790
12.8% share
13,575g
218 CS · 6.4/m
TwTv LadicusVibe#Vayne
Twitch · Mid
7 / 9 / 14
70% KP
28,461
17.5% share
13,900g
205 CS · 6/m
2eveu#CNNO1
Ezreal · ADC
6 / 5 / 12
60% KP
53,637
32.9% share
16,540g
257 CS · 7.5/m
Passed Pawn#EUW2
Pyke · Support
13 / 6 / 12
83.3% KP
22,837
14% share
15,734g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
