Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 111 days ago
3 / 6 / 4
K / D / A
63.6%
Kill participation
732.6
Damage / min
14,142g
507.8 gold / min
24
10 placed · 2 cleared
301
10.8 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryilya RAIDEN#arise
Naafiri · Top
5 / 1 / 10
40.5% KP
22,119
16.7% share
12,743g
225 CS · 8.1/m
FullClearUwUka#WORST
Lillia · Jungle
11 / 3 / 11
59.5% KP
31,640
23.9% share
14,543g
241 CS · 8.7/m
Mickey Mouse#SZN
Jayce · Mid
7 / 4 / 14
56.8% KP
33,676
25.5% share
10,648g
200 CS · 7.2/m
L Vasco O #EUW
Hwei · ADC
6 / 0 / 13
51.4% KP
27,758
21% share
14,892g
266 CS · 9.6/m
ROSS Smarty#smt
Camille · Support
8 / 3 / 12
54.1% KP
17,000
12.9% share
10,458g
23 CS · 0.8/m
Red side
DefeatCrocomux#EUW
Malphite · Top
7 / 8 / 0
63.6% KP
17,906
24.8% share
10,900g
152 CS · 5.5/m
Sanes#SNS
Rammus · Jungle
0 / 10 / 5
45.5% KP
9,728
13.5% share
8,484g
140 CS · 5/m
Galați#77251
Yone · Mid
3 / 6 / 4
63.6% KP
20,403
28.2% share
14,142g
301 CS · 10.8/m
TwTv PoEs tk#EUW11
Ezreal · ADC
1 / 6 / 4
45.5% KP
17,859
24.7% share
10,626g
202 CS · 7.3/m
ShadowZerô#2805
Soraka · Support
0 / 7 / 7
63.6% KP
6,392
8.8% share
7,192g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
