Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 108 days ago
8 / 8 / 10
K / D / A
47.4%
Kill participation
1,086.9
Damage / min
13,024g
456.7 gold / min
29
10 placed · 3 cleared
215
7.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAitchAre#6767
Darius · Top
9 / 4 / 3
52.2% KP
23,242
21.8% share
13,033g
205 CS · 7.2/m
Rhilech#15105
Ekko · Jungle
4 / 3 / 6
43.5% KP
21,148
19.9% share
13,633g
240 CS · 8.4/m
Yukamiro RJW#tuto
Yasuo · Mid
4 / 11 / 4
34.8% KP
21,811
20.5% share
10,258g
183 CS · 6.4/m
Kehvo#EUW
Vel'Koz · ADC
3 / 11 / 5
34.8% KP
19,948
18.7% share
10,887g
197 CS · 6.9/m
Stendinho 10#lrd
Heimerdinger · Support
3 / 9 / 6
39.1% KP
20,366
19.1% share
8,419g
43 CS · 1.5/m
Red side
VictoryHaurne#EUW
Taliyah · Top
6 / 8 / 8
36.8% KP
24,931
22.4% share
11,219g
184 CS · 6.5/m
Theocacs#EUW
Wukong · Jungle
15 / 1 / 11
68.4% KP
26,033
23.4% share
15,771g
239 CS · 8.4/m
Galați#77251
Yone · Mid
8 / 8 / 10
47.4% KP
30,996
27.9% share
13,024g
215 CS · 7.5/m
Schow#wohcS
Jhin · ADC
8 / 4 / 10
47.4% KP
21,325
19.2% share
14,349g
239 CS · 8.4/m
schlaf gut#müde
Thresh · Support
1 / 3 / 18
50% KP
7,913
7.1% share
8,477g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
