Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Victory
Ranked Solo/Duo · 108 days ago
14 / 2 / 9
K / D / A
67.6%
Kill participation
1,308.7
Damage / min
15,514g
547.6 gold / min
16
5 placed · 2 cleared
259
9.1 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySecret#6994
Jayce · Top
9 / 6 / 6
44.1% KP
23,479
21.9% share
14,000g
203 CS · 7.2/m
Purple Hyacinth#Aimer
Aatrox · Jungle
7 / 6 / 9
47.1% KP
20,481
19.1% share
12,532g
193 CS · 6.8/m
Galați#77251
Kassadin · Mid
14 / 2 / 9
67.6% KP
37,079
34.6% share
15,514g
259 CS · 9.1/m
Hazel#20 10
Kalista · ADC
4 / 6 / 7
32.4% KP
16,356
15.2% share
13,495g
258 CS · 9.1/m
Expedition 28#BLACK
Rell · Support
0 / 7 / 17
50% KP
9,876
9.2% share
8,107g
17 CS · 0.6/m
Red side
DefeatFNC Upset#0308
Vayne · Top
3 / 13 / 10
48.1% KP
28,112
21.9% share
9,931g
170 CS · 6/m
Joyaux Neves#JN87
Neeko · Jungle
3 / 7 / 12
55.6% KP
14,350
11.2% share
10,096g
184 CS · 6.5/m
Crankxxx#0505
Viktor · Mid
2 / 4 / 8
37% KP
26,700
20.8% share
11,153g
261 CS · 9.2/m
Vaden#EUW12
Karthus · ADC
15 / 5 / 5
74.1% KP
42,536
33.2% share
16,236g
240 CS · 8.5/m
yebit#haha
Poppy · Support
4 / 5 / 11
55.6% KP
16,605
12.9% share
8,084g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
