Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 106 days ago
11 / 4 / 10
K / D / A
80.8%
Kill participation
1,083.1
Damage / min
15,771g
560.9 gold / min
21
11 placed · 3 cleared
255
9.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTea#2299
Darius · Top
4 / 6 / 6
66.7% KP
15,452
21.7% share
10,253g
197 CS · 7/m
amikesiknemmulik#futom
Skarner · Jungle
1 / 5 / 8
60% KP
9,065
12.7% share
9,807g
190 CS · 6.8/m
Twitch Six10lol#Six7
Ekko · Mid
6 / 2 / 1
46.7% KP
15,538
21.8% share
11,230g
264 CS · 9.4/m
ComeBackFromHell#Back
Hwei · ADC
3 / 7 / 5
53.3% KP
16,800
23.6% share
10,526g
232 CS · 8.3/m
Erdote#001
Senna · Support
1 / 6 / 7
53.3% KP
14,418
20.2% share
8,541g
46 CS · 1.6/m
Red side
VictoryLesbian princess#UwU
Singed · Top
2 / 7 / 13
57.7% KP
22,159
20.9% share
10,337g
208 CS · 7.4/m
zng zng zng#11111
Quinn · Jungle
11 / 0 / 3
53.8% KP
26,460
24.9% share
16,676g
263 CS · 9.4/m
chovy enjoyer#00000
Galio · Mid
2 / 1 / 12
53.8% KP
19,884
18.7% share
11,819g
269 CS · 9.6/m
Galați#77251
Yasuo · ADC
11 / 4 / 10
80.8% KP
30,453
28.7% share
15,771g
255 CS · 9.1/m
TariicMAXXING#6767
Taric · Support
0 / 3 / 24
92.3% KP
7,111
6.7% share
8,672g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
