Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 104 days ago
18 / 8 / 6
K / D / A
58.5%
Kill participation
1,221.2
Damage / min
19,316g
625.1 gold / min
26
12 placed · 4 cleared
258
8.3 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdetdert top acc#RANK1
Jayce · Top
2 / 6 / 9
36.7% KP
23,028
16.1% share
12,647g
267 CS · 8.6/m
Wasza Szerokosc#EUW
Warwick · Jungle
12 / 12 / 5
56.7% KP
24,475
17.1% share
14,723g
160 CS · 5.2/m
LR Nemesis#LRAT
Hwei · Mid
1 / 5 / 11
40% KP
32,499
22.8% share
11,384g
260 CS · 8.4/m
Franklin Saint#ggxd
Tristana · ADC
13 / 8 / 6
63.3% KP
45,422
31.8% share
17,528g
262 CS · 8.5/m
Catistic#grimm
Nautilus · Support
2 / 10 / 21
76.7% KP
17,348
12.2% share
9,599g
29 CS · 0.9/m
Red side
VictoryHESSZERO#PAWEŁ
Shyvana · Top
5 / 6 / 11
39% KP
23,072
16.5% share
12,322g
217 CS · 7/m
Farmazoniarz#EUW
Naafiri · Jungle
9 / 3 / 17
63.4% KP
36,309
26% share
17,033g
253 CS · 8.2/m
Busmis#Dkk
Xerath · Mid
8 / 4 / 14
53.7% KP
31,685
22.7% share
13,248g
212 CS · 6.9/m
Galați#77251
Yasuo · ADC
18 / 8 / 6
58.5% KP
37,736
27% share
19,316g
258 CS · 8.3/m
Shourdy#EUW
Alistar · Support
1 / 9 / 24
61% KP
10,796
7.7% share
9,232g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
