Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 104 days ago
2 / 7 / 2
K / D / A
22.2%
Kill participation
614.5
Damage / min
8,821g
340.1 gold / min
13
4 placed · 2 cleared
191
7.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydetdert top acc#RANK1
Rumble · Top
3 / 6 / 8
35.5% KP
23,243
21.8% share
9,893g
202 CS · 7.8/m
GOLOGLAV PALQCHO#BAU
Kha'Zix · Jungle
2 / 4 / 11
41.9% KP
14,668
13.8% share
12,302g
199 CS · 7.7/m
eeZaZ#333
Akali · Mid
15 / 2 / 5
64.5% KP
32,106
30.1% share
14,628g
238 CS · 9.2/m
KED1111111#1310
Ezreal · ADC
8 / 3 / 12
64.5% KP
25,104
23.6% share
17,838g
272 CS · 10.5/m
TWTV Peng04#Hanni
Ahri · Support
3 / 3 / 13
51.6% KP
11,432
10.7% share
8,689g
36 CS · 1.4/m
Red side
Defeatfrajgo#rank1
Anivia · Top
5 / 6 / 3
44.4% KP
16,193
20.8% share
10,928g
216 CS · 8.3/m
VVR#333
Hecarim · Jungle
3 / 4 / 5
44.4% KP
13,572
17.4% share
9,946g
190 CS · 7.3/m
Galați#77251
Sylas · Mid
2 / 7 / 2
22.2% KP
15,936
20.5% share
8,821g
191 CS · 7.4/m
Mystogan#DING
Heimerdinger · ADC
4 / 8 / 3
38.9% KP
20,398
26.2% share
9,352g
177 CS · 6.8/m
Frank Lundy#AGENT
Camille · Support
4 / 6 / 6
55.6% KP
11,727
15.1% share
8,373g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
