Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 103 days ago
4 / 3 / 10
K / D / A
53.8%
Kill participation
499.4
Damage / min
11,871g
392.6 gold / min
32
13 placed · 3 cleared
220
7.3 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTimeToSuffer#ISR
Rumble · Top
9 / 4 / 10
47.5% KP
32,896
23.8% share
14,020g
234 CS · 7.7/m
hotel california#333
Rengar · Jungle
8 / 5 / 10
45% KP
28,588
20.7% share
15,055g
231 CS · 7.6/m
emiliana#wckd
Syndra · Mid
6 / 3 / 11
42.5% KP
20,986
15.2% share
13,724g
255 CS · 8.4/m
Serenity#2551
Nilah · ADC
14 / 7 / 12
65% KP
37,880
27.4% share
17,506g
226 CS · 7.5/m
Stendinho 10#lrd
Shen · Support
3 / 8 / 27
75% KP
17,968
13% share
10,159g
18 CS · 0.6/m
Red side
DefeatGalați#77251
Malphite · Top
4 / 3 / 10
53.8% KP
15,100
13.1% share
11,871g
220 CS · 7.3/m
Ronaldo Fenômeno#BR10
Kindred · Jungle
12 / 10 / 7
73.1% KP
38,230
33.2% share
13,893g
182 CS · 6/m
Erling Haaland#tukan
Jayce · Mid
9 / 4 / 4
50% KP
32,467
28.2% share
14,077g
288 CS · 9.5/m
Bjoernen#bjørn
Galio · ADC
1 / 11 / 13
53.8% KP
22,340
19.4% share
10,734g
188 CS · 6.2/m
joeyscags#Life
Alistar · Support
0 / 12 / 15
57.7% KP
6,877
6% share
7,861g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
