Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Leona
Victory
Ranked Solo/Duo · 103 days ago
4 / 2 / 16
K / D / A
64.5%
Kill participation
422.3
Damage / min
7,659g
375.1 gold / min
50
25 placed · 3 cleared
22
1.1 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryESREF TEK#1702
Tryndamere · Top
8 / 0 / 3
35.5% KP
17,852
27% share
11,757g
211 CS · 10.3/m
Spike Spiegel#hppen
Jarvan IV · Jungle
8 / 2 / 8
51.6% KP
14,049
21.2% share
9,897g
175 CS · 8.6/m
최우제#소리꾼
Ahri · Mid
5 / 2 / 7
38.7% KP
19,242
29.1% share
9,071g
175 CS · 8.6/m
Dezton#00000
Yasuo · ADC
6 / 6 / 5
35.5% KP
6,352
9.6% share
10,141g
169 CS · 8.3/m
Galați#77251
Leona · Support
4 / 2 / 16
64.5% KP
8,621
13% share
7,659g
22 CS · 1.1/m
Red side
DefeatTTV debster#lol
Camille · Top
0 / 7 / 3
25% KP
11,185
20.1% share
5,762g
113 CS · 5.5/m
Barsas#BRAND
Brand · Jungle
1 / 9 / 2
25% KP
9,583
17.2% share
6,371g
121 CS · 5.9/m
LR Nemesis#LRAT
Yone · Mid
1 / 4 / 1
16.7% KP
7,332
13.2% share
7,244g
180 CS · 8.8/m
ttv gwenーnlol#zeri
Ezreal · ADC
4 / 6 / 6
83.3% KP
15,409
27.7% share
10,036g
202 CS · 9.9/m
chasing ghosts#1314
Senna · Support
6 / 5 / 5
91.7% KP
12,049
21.7% share
8,458g
37 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
