Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 103 days ago
6 / 7 / 7
K / D / A
61.9%
Kill participation
905.7
Damage / min
15,570g
480.3 gold / min
34
6 placed · 5 cleared
321
9.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGalați#77251
Yone · Top
6 / 7 / 7
61.9% KP
29,361
25% share
15,570g
321 CS · 9.9/m
Kite Machine#2015
Lee Sin · Jungle
1 / 10 / 9
47.6% KP
12,280
10.4% share
11,615g
218 CS · 6.7/m
todo sale bien#ADC
LeBlanc · Mid
12 / 4 / 5
81% KP
32,190
27.4% share
15,123g
223 CS · 6.9/m
K Z#euwz
Ezreal · ADC
2 / 3 / 3
23.8% KP
25,995
22.1% share
13,771g
317 CS · 9.8/m
Traumtänzer#Mond
Diana · Support
0 / 10 / 10
47.6% KP
17,805
15.1% share
8,348g
45 CS · 1.4/m
Red side
Victoryburied in blood#fear
Pantheon · Top
6 / 5 / 11
50% KP
29,799
25.7% share
14,041g
232 CS · 7.2/m
EMPEROR AGURIN#ROYAL
Elise · Jungle
9 / 5 / 8
50% KP
22,428
19.3% share
15,896g
296 CS · 9.1/m
TwTv BZ EUW#INSHL
Zed · Mid
12 / 4 / 8
58.8% KP
36,298
31.3% share
16,749g
241 CS · 7.4/m
fancy tears#ssx
Nilah · ADC
5 / 4 / 10
44.1% KP
16,952
14.6% share
17,431g
291 CS · 9/m
Xiveris#Supp
Nautilus · Support
2 / 3 / 20
64.7% KP
10,580
9.1% share
10,024g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
