Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 103 days ago
8 / 10 / 15
K / D / A
62.2%
Kill participation
966.5
Damage / min
14,168g
462.8 gold / min
18
10 placed · 1 cleared
190
6.2 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkubuś#EUW
Anivia · Top
6 / 4 / 6
32.4% KP
24,830
17.5% share
12,965g
205 CS · 6.7/m
Хиневич#ведаю
Kayn · Jungle
10 / 10 / 10
54.1% KP
34,894
24.6% share
14,774g
202 CS · 6.6/m
Souuuuf#BUH
Aurora · Mid
8 / 12 / 11
51.4% KP
35,857
25.3% share
13,391g
228 CS · 7.4/m
Galați#77251
Yasuo · ADC
8 / 10 / 15
62.2% KP
29,591
20.9% share
14,168g
190 CS · 6.2/m
CANDYYY#SRB
Nautilus · Support
5 / 8 / 21
70.3% KP
16,666
11.8% share
10,853g
25 CS · 0.8/m
Red side
Victoryfrajgo#rank1
Pantheon · Top
13 / 6 / 10
52.3% KP
45,408
29.1% share
16,346g
249 CS · 8.1/m
NotOtakuu#RAWR
Briar · Jungle
15 / 6 / 9
54.5% KP
30,254
19.4% share
16,496g
194 CS · 6.3/m
Schmuseyone#BZZ
Yone · Mid
8 / 10 / 12
45.5% KP
35,264
22.6% share
13,752g
232 CS · 7.6/m
fantomisto#MID
Cassiopeia · ADC
7 / 10 / 13
45.5% KP
37,316
23.9% share
14,313g
212 CS · 6.9/m
Rakhoon#2026
Rakan · Support
1 / 5 / 28
65.9% KP
8,061
5.2% share
10,054g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
