Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 103 days ago
6 / 8 / 6
K / D / A
57.1%
Kill participation
671.7
Damage / min
11,783g
467 gold / min
23
2 placed · 3 cleared
157
6.2 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatblueskies777#EUW
Yorick · Top
3 / 8 / 1
19% KP
22,518
26.5% share
12,113g
208 CS · 8.2/m
Galați#77251
Qiyana · Jungle
6 / 8 / 6
57.1% KP
16,949
19.9% share
11,783g
157 CS · 6.2/m
22 1 12 9 1 14 2#val
Cassiopeia · Mid
3 / 6 / 7
47.6% KP
19,364
22.8% share
10,403g
203 CS · 8/m
detdert adc acc#RANK1
Taliyah · ADC
4 / 6 / 4
38.1% KP
14,950
17.6% share
10,351g
196 CS · 7.8/m
TF AON#TOTO
Pantheon · Support
5 / 11 / 5
47.6% KP
11,269
13.2% share
8,867g
24 CS · 1/m
Red side
Victorydetdert top acc#RANK1
Cho'Gath · Top
5 / 2 / 11
41% KP
24,409
22.8% share
11,302g
210 CS · 8.3/m
Mickey Mouse#SZN
Jayce · Jungle
13 / 3 / 13
66.7% KP
27,419
25.6% share
15,615g
181 CS · 7.2/m
AŞKIM ÇOK PARDON#ONE
Jax · Mid
10 / 4 / 8
46.2% KP
16,198
15.1% share
12,739g
184 CS · 7.3/m
chöego#EUW
Ziggs · ADC
7 / 5 / 12
48.7% KP
21,749
20.3% share
13,284g
198 CS · 7.8/m
Passed Pawn#EUW2
Elise · Support
4 / 7 / 17
53.8% KP
17,490
16.3% share
9,352g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
