Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Ranked Solo/Duo · 103 days ago
3 / 5 / 16
K / D / A
43.2%
Kill participation
639.5
Damage / min
12,382g
505.4 gold / min
16
7 placed · 1 cleared
195
8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwTv BZ EUW#INSHL
Warwick · Top
0 / 9 / 2
15.4% KP
7,284
12.5% share
7,097g
173 CS · 7.1/m
Koldo#1233
Skarner · Jungle
2 / 8 / 6
61.5% KP
12,654
21.7% share
8,164g
115 CS · 4.7/m
AŞKIM ÇOK PARDON#ONE
Jax · Mid
6 / 11 / 1
53.8% KP
13,211
22.6% share
9,781g
125 CS · 5.1/m
Closer#kral
Mel · ADC
5 / 8 / 4
69.2% KP
17,621
30.2% share
10,502g
193 CS · 7.9/m
Kral Batuuu#kral
Bard · Support
0 / 8 / 7
53.8% KP
7,560
13% share
5,865g
19 CS · 0.8/m
Red side
VictoryTwTv Rasadurai#TTV
Malphite · Top
5 / 0 / 10
34.1% KP
22,778
19.5% share
10,418g
165 CS · 6.7/m
Regn#EU1
Graves · Jungle
7 / 2 / 19
59.1% KP
27,081
23.2% share
13,966g
216 CS · 8.8/m
SeRiN1#EUW
Locke · Mid
17 / 3 / 7
54.5% KP
30,256
25.9% share
13,805g
190 CS · 7.8/m
Galați#77251
Lux · ADC
3 / 5 / 16
43.2% KP
15,668
13.4% share
12,382g
195 CS · 8/m
SpatialAwareness#macro
Zoe · Support
12 / 3 / 13
56.8% KP
21,190
18.1% share
11,082g
43 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
